{"id":1686502,"date":"2022-05-05T09:00:44","date_gmt":"2022-05-05T13:00:44","guid":{"rendered":"https:\/\/www.thesixthaxis.com\/?p=396064"},"modified":"2022-05-05T09:00:44","modified_gmt":"2022-05-05T13:00:44","slug":"yurukill-the-calumniation-games-is-zero-escape-with-a-pinch-of-bullet-hell","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/yurukill-the-calumniation-games-is-zero-escape-with-a-pinch-of-bullet-hell\/","title":{"rendered":"Yurukill: The Calumniation Games is Zero Escape with a pinch of bullet hell"},"content":{"rendered":"\n

I love when a story-driven, dialogue-heavy game mixes in just a bit of arcade gameplay to keep things fresh. As incredible as pure visual novels can be, it’s sometimes a challenge to stay engaged after 80 hours of tapping through dialogue boxes. Games like Ace Attorney, Zero Escape and Danganronpa perfected the formula well over a decade ago – each series mixes heavy amounts of dialogue-driven storytelling with small moments of environment exploration or court-room minigames. Not many Japanese story games have used bullet hells as their connective gameplay tissue, though, which is what makes upcoming NIS America release Yurukill: The Calumniation Games so intriguing.<\/p>\n