{"id":1740134,"date":"2022-07-16T17:33:11","date_gmt":"2022-07-16T21:33:11","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1740134"},"modified":"2022-07-16T18:43:00","modified_gmt":"2022-07-16T22:43:00","slug":"lol-mid-season-system-changes-are-incoming-with-the-patch-12-14","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/lol-mid-season-system-changes-are-incoming-with-the-patch-12-14\/","title":{"rendered":"LOL: Mid-Season System Changes are Incoming with the Patch 12.14"},"content":{"rendered":"
Riot announced some new changes to multiple in-game systems in Patch 12.14.<\/span><\/p>\n After the massive changes of the 12.10 Durability Update, Riot is still trying to maintain the balance of the game. To adjust some systems, especially ones around in-lane healing, to the desired levels, the balance team revealed some changes on the next patch. The lead designer on the Summoner\u2019s Rift team, Matt \u2018Phroxzon\u2019 Leung-Harrison tweeted these changes today.<\/span><\/p>\n Healing outlier nerfs, pro bloodiness changes, GP nerf to top end barrels and our regular balance changes (with focus on Pro meta) are coming to 12.14. <\/p>\n It’ll be the last set of major changes sans World’s balance and we’ll be otherwise stabilizing + moving everyone to Preseason pic.twitter.com\/daWFAhETzh<\/a><\/p>\n
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