{"id":1743802,"date":"2022-07-21T10:06:02","date_gmt":"2022-07-21T14:06:02","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1743802"},"modified":"2022-07-21T12:44:11","modified_gmt":"2022-07-21T16:44:11","slug":"project-g-g-could-be-unveiled-at-e3-2023","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/project-g-g-could-be-unveiled-at-e3-2023\/","title":{"rendered":"Project G.G. Could be Unveiled at E3 2023"},"content":{"rendered":"
<\/a><\/p>\n We first heard about Project G.G.<\/a> <\/em>when PlatinumGames announced the game with a brief teaser showing a giant hero versus giant monster battle. Led by Hideki Kamiya, the game was said to be at the time the third game in his self-dubbed superhero trilogy (following Viewtiful Joe <\/em>and The Wonderful 101<\/em>), though since then, we haven\u2019t seen or heard much about the game.<\/p>\n That might not be the case a year from now though. Speaking during a recent interview with Famitsu<\/a>, several key staff members at PlatinumGames talked about Project G.G., <\/em>which is one of several games in development at the studio<\/a> right now, and when we might hear more about it.<\/p>\n When asked about when Project G.G. <\/em>might be unveiled, newly appointed vice president and CBO Takao Yamane seemed to suggest that PlatinumGames could have more to say at (or around) E3 next year<\/a>. \u201cHmm, well, let\u2019s see. If I had to say it, I\u2019d say \u2018See you in Los Angeles next June\u2019. Is that what it sounds like?\u201d he said (translation via VGC<\/a>). \u201cTo put it another way, we won\u2019t have any information until that point. Please look forward to further information.\u201d<\/p>\n The aforementioned Hideki Kamiya also spoke about the project, explaining that it turned into a much bigger and more ambitious project than he had initially envisioned. He also mentioned, in line with previous similar comments<\/a>, that while Project G.G. <\/em>will have a core gameplay mechanic similar to previous games by the studio, it won\u2019t be a purely action title.<\/p>\n \u201cPrevious titles have had a core game component,\u201d Kamiya said. \u201cFor example, in The Wonderful 101<\/em> there was \u2018Unite Morph\u2019, and in Bayonetta<\/em> there was \u2018Witch Time\u2019. A core system similar to these is what is hinted at in the teaser for Project G.G<\/em>.<\/p>\n \u201cIf we had produced the game in its original form, it would probably have been produced as a pure action game, as it has been up to now. However, Inaba\u2019s ambitions took over and the game expanded greatly. So this game will not end up being all action.\u201d<\/p>\n PlatinumGames has previously confirmed that it is going to publish Project G.G. <\/em>whenever it launches, and whichever platforms it launches for<\/a>.<\/p>\n