{"id":1748495,"date":"2022-07-26T11:36:21","date_gmt":"2022-07-26T15:36:21","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1748495"},"modified":"2022-07-26T12:44:45","modified_gmt":"2022-07-26T16:44:45","slug":"xenoblade-chronicles-3-tech-analysis-including-frame-rate-and-resolution","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/xenoblade-chronicles-3-tech-analysis-including-frame-rate-and-resolution\/","title":{"rendered":"Xenoblade Chronicles 3 tech analysis, including frame rate and resolution"},"content":{"rendered":"
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Xenoblade Chronicles 3 tech analysis, including frame rate and resolution<\/h2>\n

<\/i> Posted on July 26, 2022 by Brian<\/a>(@NE_Brian<\/a>)
\n in
News<\/a>, Switch<\/a><\/h4>\n<\/div>\n
\"Xenoblade<\/div>\n
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Xenoblade Chronicles 3<\/strong><\/a> is just a few days away, and Digital Foundry has now come out with a technical analysis that tackles the game\u2019s frame rate and resolution. We also get to hear more a number of aspects as well.<\/p>\n

Here\u2019s the full roundup of highlights:<\/p>\n

\u2013 Improved visual quality and boosted image quality compared to Xenoblade Chronicles 2
\u2013 Seems to use temporal up-sampling feature
\u2013 Most common resolution in Xenoblade Chronicles 3 is 540p, but final output has an increase in visual detail
\u2013 Visible breakup can still occur
\u2013 One of the sharper high-end games running on Switch in portable mode
\u2013 Subtle warbling of the image during motion
\u2013 More realistic character proportions
\u2013 Game has improved inverse kinematic calculations to help foot placement adhere more realistically to the terrain
\u2013 Running animation now more closely matches the speed of movement of the character model itself
\u2013 Per object motion blur remains in effect during cutscenes and is utilized during gameplay
\u2013 Effect has relatively low resolution with visible speckling and pixelation, but accentuates fast animation
\u2013 High quality environment rendering, but there are constraints
\u2013 Sky combines a textured sky dome with a procedural cloud system that changes based on weather conditions
\u2013 Shadows don\u2019t adjust based on the sun position
\u2013 Long view distances, sharp texture work, strong art direction
\u2013 Game has a lot of pop in
\u2013 Things like rock formations, trees, and fields of grass pop into view, but slightly less jarring than past games
\u2013 Frame rate capped at 30 FPS
\u2013 Correct frame pacing used
\u2013 Performance varies based on complexity of the environment and size of the encounters
\u2013 Cutscenes operate at or near 30 FPS
\u2013 Most cut-scenes are real time, but some are pre-rendered<\/p>\n

You can check out the full video from Digital Foundry below delving into Xenoblade Chronicles 3\u2019s frame rate, resolution, and more.<\/p>\n

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Xenoblade Chronicles 3 is due out for Switch on July 29, 2022.<\/p>\n<\/p>\n