{"id":1755636,"date":"2022-08-02T10:00:14","date_gmt":"2022-08-02T14:00:14","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1755636"},"modified":"2022-08-03T00:43:21","modified_gmt":"2022-08-03T04:43:21","slug":"madden-23-devs-promise-most-polished-version-in-a-long-time-after-years-of-buggy-releases","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/madden-23-devs-promise-most-polished-version-in-a-long-time-after-years-of-buggy-releases\/","title":{"rendered":"Madden 23 Devs Promise 'Most Polished Version In a Long Time' After Years Of Buggy Releases"},"content":{"rendered":"

Madden NFL has been undeniably stuck in a rut this generation. Since the release of the Xbox Series X\/S and PS5, EA\u2019s long-running NFL sim has consistently hovered around 65 on Metacritic. The complaints have been the same: unpolished, drab presentation, and modes that have failed to keep pace with the competition<\/a>.<\/p>\n

Many fans trace Madden’s decline back to Madden 13, which formed the basic template for the current version of the series. Others go back even further. Wherever it started, it’s hard to ignore the sense of malaise that has taken root in reviews, social media, and elsewhere. EA has protested in previous years that it’s just a vocal minority<\/a>, and that the series is actually doing quite well with the average player who isn’t extremely online. This year they’re embracing it. <\/p>\n

“As a game developer, especially on a yearly sports title, it’s not as much having thick skin as much as [needing] to have a great filter, because there’s a reason that these players are going to say whatever they’re going to say about the game, and you’ve got to figure out why,” senior producer Clint Oldenburg tells IGN. “And even if there’s a hundred words in there that don’t tell you why, there might be one or two that will tell you why, and that’s what you got to focus on so that you make sure you’re delivering the experience at its core, what those players are asking for.”<\/p>\n

‘A little too animation-based’<\/h2>\n
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Oldenburg and fellow producer Mike Mahar say they’ve gone through reviews and social media posts “line by line,” grouping together bugs and other issues and trying to sort legitimate criticism from the usual noise around annual sports games. What EA Tiburon has come up with in response to all of this criticism is to basically go back to basics. It’s not an exciting approach on the face of it, but strip away all of the usual marketing hype words like the confusingly capitalized “FieldSENSE”<\/a> and you’ll find what seems like a pretty fundamental \u2014 and much-needed \u2014 rebalancing of the action on the field. <\/p>\n

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Madden NFL 23 Screens<\/p>\n