{"id":1759537,"date":"2022-08-06T19:03:32","date_gmt":"2022-08-06T23:03:32","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1759537"},"modified":"2022-08-08T22:42:50","modified_gmt":"2022-08-09T02:42:50","slug":"x-men-the-ravages-of-apocalypse-really-was-an-x-men-game-about-killing-the-x-men","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/x-men-the-ravages-of-apocalypse-really-was-an-x-men-game-about-killing-the-x-men\/","title":{"rendered":"X-Men: The Ravages of Apocalypse really was an X-Men game about killing the X-Men"},"content":{"rendered":"
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From 2010 to 2014 <\/em>Richard Cobbett<\/em><\/a> (opens in new tab)<\/span> wrote Crapshoot, a column about rolling the dice to bring random games back into the light. This week, a Storm rises, a Gambit is played, and Wolverine’s healing factor goes up against the best the Quake engine can dish out. (Turns out it’s a bit over-rated.)<\/em><\/p>\n

They don’t make ’em like this any more.<\/p>\n