{"id":1765142,"date":"2022-08-30T19:00:45","date_gmt":"2022-08-30T23:00:45","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1765142"},"modified":"2022-08-31T02:59:44","modified_gmt":"2022-08-31T06:59:44","slug":"teenage-mutant-ninja-turtles-the-cowabunga-collection-review-my-toe","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/teenage-mutant-ninja-turtles-the-cowabunga-collection-review-my-toe\/","title":{"rendered":"Teenage Mutant Ninja Turtles: The Cowabunga Collection review \u2014 My toe!"},"content":{"rendered":"
Due to the way video game licensing works, I never expected to see a collection of most of Konami\u2019s TMNT<\/em> games. Somehow, in some way, things were finagled to allow nearly every one of them to be sold together in a single package. All of these games won\u2019t mean much to everyone, and it\u2019s clear that Teenage Mutant Ninja Turtles: The Cowabunga Collection <\/em>includes some of its entries for completion\u2019s sake. But there are some truly great games here with some nice bells and whistles, even if the games and their options aren\u2019t all winners.<\/p>\n There are technically 13 games included with TMNT: The Cowabunga Collection<\/em>. If you want to get more technical, there are really only nine, as there are multiple versions of the original arcade game, Turtles in Time<\/em>, and the fighting game. There are a whopping three versions of the latter, covering SNES, Genesis, and NES. Still, this is a mostly beefy collection of titles, more so because it includes nearly every single pre-2003 Konami TMNT <\/em>game (Manhattan Missions<\/em> is unfortunately nowhere to be found). Both the American and Japanese versions of each game are included here, again for posterity\u2019s sake.<\/p>\n Each game is selectable from a menu that you have to move left and right through. They\u2019re grouped by system, and have an icon indicating this, using the correct controllers for consoles and an arcade machine for the arcade games. Each game has \u201cenhancements,\u201d which are either cheats or modifications, such as the removal of some sprite flicker or slowdown in the NES games. The cheats on offer are woefully inconsistent, though. The two arcade games feature invulnerability, but pretty much none of the other games do. TMNT III <\/em>on the NES and TMNT II <\/em>on the Game Boy offer infinite lives, but this option is inexplicably missing from TMNT II <\/em>on the NES and TMNT <\/em>III <\/em>on the Game Boy.<\/p>\n <\/a><\/p>\n Not all of the games included in The Cowabunga Collection <\/em>have aged well. But I\u2019d say most of them have! The very first game released is the original NES title. This was an obnoxious, cheap game in the late \u201980s and so it remains. You have all four Turtles at your disposal albeit with a single life each. You lose a life, that Turtle is gone and you have to pick another. Lose all four and it\u2019s back to the beginning.<\/p>\n The game is extremely rough, to put it mildly. Leonardo and Donatello have a downward attack that stabs at the ground. Donatello\u2019s staff gives him a ton of extra range, which allows him to hit enemies far above or below him. But he can\u2019t hit enemies directly in front of him that are lower to the ground without dropping down directly on top of them. Leonardo\u2019s sword slashes do allow him to hit these enemies, though. Raphael and Michelangelo can crouch and attack them without issue.<\/p>\n There are plenty of times that it\u2019s impossible to avoid damage, and the game\u2019s level design can be asinine and confounding. Let\u2019s not forget the famous underwater section where you have to avoid electrified seaweed while on a time limit. People who grew up with this game will possibly enjoy going back to it, but most other people will turn it off after a few minutes. Thankfully, this is the worst game here. The rest of The Cowabunga Collection <\/em>holds up a lot better, even if you\u2019ll find yourself picking certain versions and ignoring others.<\/p>\n <\/a><\/p>\n Speaking of which, next up is the original arcade game. It holds up well, even if it lacks the hit accuracy of its stellar follow-up. TMNT <\/em>(arcade) is bright and colorful and has a ton of personality on display. The NES version is still fun enough, but there\u2019s not much reason to play it outside of pure nostalgia. TMNT III <\/em>on the NES is a sequel to the NES version of the arcade game. It plays very similarly, only there\u2019s no superior arcade version this time, so there are plenty of reasons to play it.<\/p>\n Rounding out the rest of the beat \u2019em ups are the various versions of Turtles in Time<\/em>, which is easily the best game included here. And, not to mention, it\u2019s one of the best beat \u2019em ups in existence. The arcade version has the best graphics, but the SNES version has more precise action. They also have unique elements, such as bosses and levels that make both versions well worth playing on their own. I still love this game, and it\u2019s great to have a legal way to play it on PC.<\/p>\n We\u2019ve also got The Hypersone Heist<\/em>. This release reuses pieces of Turtles of Time <\/em>that the Sega Genesis could handle, while filling in the cracks with some all-new stuff. Granted, that new stuff is notably less interesting than what it replaces. The first level of Turtles in Time <\/em>is a classic walk through a bridge under construction as Krang fires electricity at you. Conversely, this level couldn\u2019t be replicated on the Genesis. So the first level in that game is made up of generic sewers stitched together with Turtles in Time<\/em>\u2018s second level, Alleycat Blues. Still, The Hyperstone Heist<\/em> is worth playing, as it controls as well as the SNES game \u2014 and more Turtles in Time <\/em>is hardly a bad thing.<\/p>\nHop into the sewer<\/h2>\n
A stand-up time<\/h2>\n