{"id":1792408,"date":"2022-12-05T05:31:01","date_gmt":"2022-12-05T10:31:01","guid":{"rendered":"https:\/\/platogaming.com\/?post_type=station&p=1792408"},"modified":"2022-12-06T14:29:58","modified_gmt":"2022-12-06T19:29:58","slug":"lol-jax-mid-scope-update-full-list-of-champion-changes-announced","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/lol-jax-mid-scope-update-full-list-of-champion-changes-announced\/","title":{"rendered":"LoL Jax Mid-Scope Update – full list of champion changes ANNOUNCED"},"content":{"rendered":"

League of Legends Jax and Rell<\/a> were announced recently to be next in line for a mid-scope update. <\/p>\n

Jax has been a champion who has been needing some major changes for a while now. <\/p>\n

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And the community couldn’t be any happier with Riot’s decision to change the champion. <\/p>\n

Falling off the meta for a long while, there once was a time when Jax reigned supreme<\/a>. <\/p>\n

However, Riot Games<\/a> have now officially revealed the changes coming to the jungler in patch 13.1. <\/p>\n

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So, let’s take a look at the new and improved Jax coming in his mid-scope update in League of Legends<\/a> patch 13.1.<\/p>\n

Build Your Collection: Shop League of Legends Collectables at Sideshow<\/strong><\/a><\/p>\n

Jax Updates Revealed<\/h2>\n

The Lead Champion Designer at League of Legends, August browning<\/a> gave fans an insight into what the new Jax will feel like. <\/p>\n

AP Jax returning is one of the most exciting things to read about here. <\/p>\n

His ultimate ability is also being spruced up to make him feel more satisfying to play. <\/p>\n

Hopefully, these changes will bring Jax mains some more joy and increase his play rate too. <\/p>\n

Jax Changed Abilities in League of Legends<\/h2>\n

Here is a list of all of the changes coming to the jungle main. <\/p>\n

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Relentless Assualt (Passive):<\/strong> Jax’s consecutive basic attacks continuously increase his attack speed.<\/p>\n

Q: Leap Strike<\/strong><\/p>\n

AP Ratio: 60% >>> removed<\/p>\n

W: Empower<\/strong><\/p>\n

No changes<\/p>\n

E: Counter Strike<\/strong><\/p>\n

Damage: 55-155 (+50% bonus attack damage [AD]) physical damage >> 55-175+ 4% max health (+100% AP) magic damage<\/p>\n

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Damage bonus per attack dodged: 20% of total damage >> 20% of base damage<\/p>\n

R: Grandmaster\u2019s Might<\/strong><\/p>\n

Passive<\/em><\/p>\n

Damage: 100\/140\/180 (+ 70% AP) >>> 100-150 (+60% AP)<\/p>\n

Added VFX and SFX when the passive attack is ready<\/p>\n

New Active (with new animation and VFX)<\/em><\/p>\n

Jax swings his lantern around him, dealing 150-350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 10-40 (+.1 Bonus AD) armor and magic resist, plus 14-22 (+.1 Bonus AD) per champion hit for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.<\/p>\n

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