{"id":1829592,"date":"2023-06-19T14:00:00","date_gmt":"2023-06-19T18:00:00","guid":{"rendered":"https:\/\/platogaming.com\/plato-data\/aliens-dark-descent-more-stand-up-fight-than-bug-hunt\/"},"modified":"2023-06-19T14:00:00","modified_gmt":"2023-06-19T18:00:00","slug":"aliens-dark-descent-more-stand-up-fight-than-bug-hunt","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/aliens-dark-descent-more-stand-up-fight-than-bug-hunt\/","title":{"rendered":"Aliens: Dark Descent – more stand-up fight than bug hunt"},"content":{"rendered":"
Aliens: Dark Descent is an occasionally wayward but on the whole, inspired movie adaptation, and a suspenseful real-time tactics game.<\/section>\n

\nThe absolute worst thing in Aliens: Dark Descent isn’t an alien, but the timeline in the top-right of the screen – or as I like to call it, Satan’s Fast Forward Button. In this scrappy but compelling top-down tactics adaptation from Battlefleet Gothic: Armada developer Tindalos Interactive, you lead up to four Colonial Marines around labyrinths of corridors, flaming wreckage and sealed rooms, completing missions of the “activate the generator” variety while fending off – or preferably, avoiding – xenomorphs of all sizes and degrees of canonicity.\n<\/p>\n