{"id":1844249,"date":"2023-09-01T11:01:17","date_gmt":"2023-09-01T15:01:17","guid":{"rendered":"https:\/\/platogaming.com\/plato-data\/starfield-modder-gets-dlss-working-even-before-launch-day\/"},"modified":"2023-09-01T11:01:17","modified_gmt":"2023-09-01T15:01:17","slug":"starfield-modder-gets-dlss-working-even-before-launch-day","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/starfield-modder-gets-dlss-working-even-before-launch-day\/","title":{"rendered":"Starfield modder gets DLSS working even before launch day"},"content":{"rendered":"
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The internet is abuzz with news about Starfield<\/em>, Bethesda\u2019s newest open-world (open-worlds?) RPG with a spacefaring twist. The game doesn\u2019t even officially launch for another week, but players who shelled out for the $100 premium edition are playing it right now. The game is already seeing hundreds of thousands of concurrent players, despite pre-release controversy about the developers prioritizing AMD\u2019s FSR upscaling over Nvidia\u2019s DLSS<\/a>. But as is always the case with Bethesda RPGs, there\u2019s a mod for that. <\/p>\n

Specifically, the Starfield <\/em>Upscaler mod, which is live on the popular NexusMods platform right now<\/a>. The tool replaces AMD FSR with your choice of Nvidia DLSS or Intel XeSS, whichever works best with the graphics card you\u2019re currently using. It went live a little after 2 a.m. this morning, just hours after the game was first available to the pre-ordering public. Installation requires another mod called Upscaler Base Plugin and a few tweaks to the game\u2019s internal files, but if you\u2019re an old hand at modding Skyrim <\/em>or Fallout<\/em>, it\u2019s nothing you haven\u2019t seen before. <\/p>\n

PC gamers (or at least those who had bought a pricey Nvidia RTX card) were upset when Starfield <\/em>made no mention of supporting the DLSS upscaling method, presumably due to a partnership with AMD that sees the game bundled with some Ryzen CPUs and Radeon GPUs. According to a statement from AMD<\/a>, nothing is stopping Bethesda from supporting Nvidia or Intel upscaling methods, but it\u2019s safe to assume that the partnership means the developers are prioritizing AMD\u2019s platform-agnostic tech at launch. As PCGamer notes<\/a>, this particular modder has released similar tools for older Bethesda RPGs, which also don\u2019t support upscaling tech. <\/p>\n

A single upscaling method isn\u2019t the only issue Starfield<\/em> has at launch. According to initial reports, gamers with Intel ARC discrete GPUs can\u2019t even play the game at all<\/a>. Intel is hoping to have the issue resolved before the wider September 6th launch date. <\/p>\n