{"id":1846678,"date":"2023-09-13T11:00:00","date_gmt":"2023-09-13T15:00:00","guid":{"rendered":"https:\/\/platogaming.com\/plato-data\/lies-of-p-review-ps5-lying-dying-and-satisfying-playstation-lifestyle\/"},"modified":"2023-09-13T11:00:00","modified_gmt":"2023-09-13T15:00:00","slug":"lies-of-p-review-ps5-lying-dying-and-satisfying-playstation-lifestyle","status":"publish","type":"station","link":"https:\/\/platogaming.com\/plato-data\/lies-of-p-review-ps5-lying-dying-and-satisfying-playstation-lifestyle\/","title":{"rendered":"Lies of P Review (PS5): Lying, Dying, and Satisfying – PlayStation LifeStyle"},"content":{"rendered":"
Pinocchio can be a neutered Disney fable, a stunning animated adventure with a fascist Italian backdrop<\/a>, or, surprisingly, a Bloodborne-like action game that makes the titular puppet more akin to someone who bears the Hunter\u2019s Mark. The beauty of public domain works is that they are afforded a level of flexibility that franchises owned by a singular entity do not have. Lies of P<\/a><\/strong> lies comfortably in that third category, and while derivative in some aspects, its beautiful environments and challenging boss fights make it more than a mere puppet of FromSoftware\u2019s finest.<\/p>\n The comparisons are undeniable, though. The Gothic European environments, HUD colors, bewildering lack of a pause option, stamina management, status effect icons, inventory menus, home base with an upgrade station that\u2019s inconveniently out of the way, and high difficulty are not even just friendly homages to Bloodborne; they\u2019re unmistakably ripped almost straight from it. Even the admonishing message that pops up after improperly closing the game is eerily similar. In a genre full of developers desperately cloying to snatch one iota of From\u2019s relevance and success, Lies of P is arguably one of the boldest one of them all.<\/p>\n