LoL Patch 12.22 Notes: Everything You Need To Know About the 2023 Preseason

League of Legends 2023 Preseason is here with a whole bunch of changes.


The ranked climb is almost over as we are nearing the end of 2022. As always, preseason will be here a little earlier than the yearā€™s end so the players get a chance to acclimate to the new changes. And there is a lot of them from communication systems update to the ever-present new season jungle changes.

But aside from game mechanic adjustments, there is plenty of quality-of-life changes included in the preseason patch. These include suggested ability level-ups that let players know which ability they should put a point in. Or experience and gold changes to solo lanes aimed to help mainly the top laners.

  • Mid Lane Gold Changes: All minions spawned in the mid lane will now be worth 1 less gold before 14 minutes when last hit (previously, only cannon minions were worth less gold, but were worth 10 less gold)
  • Minion Experience: Minions now grant 2.15% more experience to solo champions. Minion experience when shared between multiple champions is unchanged.

Chemtech drake is back

The first change in the list is the return of the dreaded Chemtech Drake. When it was removed from the game due to complaints from casual and pro players alike, the dev team had said they were planning on bringing it back with less frustrating mechanics.

  • Chemtech Drake: When the Chemtech Drake is below half health it gains 33% damage resistance and deals 50% more damage. This drake will deal 100% total AD + 4% of its targetā€™s health as physical damage with each attack.
  • Chemtech Buff: When your team kills a Chemtech Drake they will gain a stacking buff that grants 5% Tenacity and 5% Healing and Shielding power
  • Chemtech Soul: Upon receiving the Chemtech Soul, players will receive a buff that gives them 10% damage resistance and 10% more damage while below 50% health

Of course, every Soul Drake has unique Rift effects that accompany it. Previously Chemtech Soul created camouflage zones around the map, which was a big part of its unpopularity. The new Rift should be a lot more accepted by the community.

  • Stim Fruits: Honeyfruits will upgrade into Stim Fruits and provide the usual heal plus a bonus shield in addition to no longer slowing champions that consume it
  • Blast Cones: Blast Cones will now blast units within their range twice as far when they explode
  • Firelight Bloom: Scryerā€™s Bloom will upgrade into Firelightā€™s Bloom which will reveal a small area around the plant when broken in addition to the usual cone in the opposite direction it was broken from. Allies tagged will also gain movement speed towards that direction for a short duration, and enemy wards revealed will be taken to 1 health.

Camp mechanic changes

  • [NEW] Marked for Death: When a large monster dies, all small monsters in their camp will be marked for death. After 10 consecutive seconds of not being in combat with a champion, monsters that have been marked for death will die.
  • [NEW] Own-Side Clearing Strength: Junglers now deal 20% more damage from non-true damage sources to monsters on their own side of the jungle. This increased damage will not apply when invading and dealing damage to the enemyā€™s camps.
  • [NEW] Parting Gifts: All large monsters will now heal [27+3/level (increased by up to 2.25x based on missing health) health and restore 15+2/level (increased by up to 2.25x based on missing mana) mana upon takedown if you have a jungle companion. This heal/mana restoration will take the form of a projectile that will be fired towards the champion that last-hit the monster after a 0.3 second delay.

Camp gold and experience changes

  • Lane Minion Experience: Junglers will only gain 75% experience from lane minions before their first pet evolution unless the jungler is behind the average game level
  • Large Monster Gold: All large monster gold given to non-junglers has been reduced by 15 gold
  • Large Monster Experience for Non-Junglers: All large monster experience given to non-junglers has been reduced by 15 experience except for the Ancient Krug which has been reduced by 12 experience
  • Large Monster Experience for Junglers: All large monsters now give an additional 15 experience if you have a jungle companion

Blue Sentinel

  • Health: 1850 ā‡’ 2300
  • Attack Damage: 78 ā‡’ 66
  • [NEW] On-Hit Damage: Blue Sentinel now deals 5% of its targetā€™s current health on hit

Gromp

  • Health: 1650 ā‡’ 2200
  • Attack Damage: 74 ā‡’ 70
  • Attack Range: 200 ā‡’ 175
  • [NEW] On-Hit Damage: Gromp now deals 5% of its targetā€™s current health on hit
  • [REMOVED]Parting Gift: Gromp will no longer heal the champion that killed it upon dying

Krugs

  • Ancient Krug Health: 1050 ā‡’ 1350
  • Ancient Krug Attack Damage: 74 ā‡’ 57
  • [NEW] On-Hit Damage: Ancient Krug now deals 3% of its targetā€™s current health on hit
  • Krug Health: 500 ā‡’ 650
  • Ancient Krug and Krugs Death Animation/Smaller Krug Spawn Time: 1.3 seconds ā‡’ 1 second
  • [REMOVED] Keeping It Together: Ancient Krug no longer spawns 2 Krugs when killed and instead spawns 4 mini Krugs
  • [NEW] 1=2: Ancient Krug is now counted as 2 CS (Note: The Krugs camp as a whole will still be counted as 4 CS)

Murk Wolves

  • Greater Murk Wolf Health: 1200 ā‡’ 1600
  • Greater Murk Wolf Attack Damage: 35 ā‡’ 30
  • [NEW] On-Hit Damage: Greater Murk Wolf now deals 3% of its targetā€™s current health on hit
  • Murk Wolves Health: 480 ā‡’ 630

Raptors

  • Crimson Raptor Health: 800 ā‡’ 1100
  • Crimson Raptor Attack Damage: 20 ā‡’ 17
  • [NEW] On-Hit Damage: Crimson Raptor now deals 3% of its targetā€™s current health on hit
  • Raptor Health: 425 ā‡’ 500
  • Raptor Attack Damage: 10 ā‡’ 7

Red Brambleback

  • Attack Damage: 78 ā‡’ 66
  • Health: 1850 ā‡’ 2300
  • [NEW] On-Hit Damage: Red Brambleback now deals 5% of its targetā€™s current health on hit

Rift Herald

  • Experience Given to Champs within 600 units: 200 ā‡’ 300
  • First Spawned Rift Herald Charge: 2000 ā‡’ 1500 (Note: Actual damage done will be higher than this value)

Rift Scuttler

  • Spawn Time: 3:15 ā‡’ 3:30
  • Health at Level 1: 1050 ā‡’ 1550
  • [REMOVED] See Ya Shield: Rift Scuttler no longer has a shield

Improved communication and ping wheel

season 13 ping wheel

Expanded tactical wheel

  • Returning Pings (clockwise)
    • Retreat (formerly Danger)
    • On My Way
    • Assist Me
    • Enemy Missing
  • New Pings (clockwise)
    • Push
    • All-In
    • Hold
    • Bait

Vision wheel

  • Vision Cleared
  • Enemy Vision
  • Need Vision
  • Extra Feature: The Need Vision ping will leave a small persistent indicator for a minute, or until a ward is placed nearby. You may only have one of these indicators active at any given time. Pinging again will replace your previous one.

Other pings

  • Returning Pings: Caution
  • Pinging an objective now brings up a surrender-style vote.

New and updated items

Jakā€™Sho, the Protean

  • Gold Cost: 3000
  • Health: 400
  • Armor: 30
  • Magic Resist: 30
  • Ability Haste: 20
  • Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
  • Passive ā€“ Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat.
  • Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resistance

The Unspoken Parasite

  • This is the Ornn upgraded version of Jakā€™Sho, the Protean.
  • Health: 550
  • Armor: 40
  • Magic Resist: 40
  • Ability Haste: 25
  • Passive ā€“ Voidborn Resilience: Passive is identical to base version

Radiant Virtue

  • Gold Cost: 3000
  • Health: 400
  • Armor: 30
  • Magic Resist: 30
  • Ability Haste: 20
  • Build Path: Aegis of the Legion + Kindlegem + Ruby Crystal
  • Passive ā€“ Guiding Light: Upon casting your ultimate you Transcend, increasing your max health by 10% for 9 seconds. While Transcended, you and allies within 1200 range of you gain 15 non-ultimate ability haste and heal for 1% of your max health every 3 seconds, increased by up to 100% based on that champion’s missing health. 60 second cooldown.
  • Mythic Passive: Grants all other Legendary items 100 health

Primordial Dawn

  • This is the Ornn upgraded version of Radiant Virtue.
  • Health: 550
  • Armor: 40
  • Magic Resist: 40
  • Ability Haste: 25
  • Passive ā€“ Guiding Light: Passive is identical to base version

Heartsteel

  • Gold Cost: 3200
  • Health: 800
  • Health Regen: 200%
  • Ability Haste: 20
  • Build Path: Kindlegem + Crystalline Bracer + Giantā€™s Belt
  • Passive ā€“ Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 125 +6% of your max health as bonus physical damage, and grants you 10% of that amount as permanent max health. 30 second cooldown per target.
  • Mythic Passive: Grants all other Legendary items 1% bonus health and 6% champion size

Leviathan

  • This is the Ornn upgraded version of Heartsteel.Ā 
  • Health: 1050
  • Health Regen: 300%
  • Ability Haste: 25
  • Passive ā€“ Colossal Consumption: Passive is identical to base version

Iceborn Gauntlet (formerly Frostfire Gauntlet)

  • Gold Cost: 2800 ā‡’ 3000
  • Health: 450 ā‡’ 400
  • Armor: 25 ā‡’ 50
  • Magic Resist: 25 ā‡’ 0
  • Ability Haste: 20 (unchanged)
  • Build Path: Bami’s Cinder + Null-Magic Mantle + Cloth Armor ā‡’ Sheen + Kindlegem + Chain Vest
  • Passive ā€“ Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AD physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% +.004% bonus health (halved for ranged users). Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5 seconds. 1.5 second cooldown.
  • Mythic Passive: Grants all other Legendary items 50 health, 5% Tenacity, and 5% slow resist

Frozen Fist

  • Health: 550
  • Armor: 70
  • Ability Haste: 25
  • Passive ā€“ Spellblade: Passive is identical to base version

Rod of Ages

  • Gold Cost: 3200
  • Ability Power: 60
  • Health: 300
  • Mana: 400
  • Build Path: Catalyst of Aeons + Blasting Wand + Amplifying Tome
  • Passive: This item gains 20 health, 20 mana, and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 200 mana, and 40 ability power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%. (Note: this will not increase the level cap of 18)
  • Unique Passive ā€“ Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second. For every 250 health or mana restored this way, gain 25% decaying move speed for 2 seconds.
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste

Infinite Convergence

  • This is the Ornn upgraded version of Rod of Ages.
  • Ability Power: 80
  • Health: 450
  • Mana: 550
  • Passive/Unique Passive ā€“ Eternity: Passives are identical to base version

Catalyst of Aeons

  • Gold Cost: 1100
  • Health: 225
  • Mana: 300
  • Build Path: Ruby Crystal + Sapphire Crystal
  • Unique Passive ā€“ Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.

Abyssal Mask

  • Gold Cost: 2700 ā‡’ 3000
  • Health: 450 ā‡’ 500
  • Mana: 0 ā‡’ 300
  • Magic Resist: 35 ā‡’ 40
  • Ability Haste: 10 (unchanged)
  • Build Path: Kindlegem + Spectre’s Cowl ā‡’ Catalyst of Aeons + Spectre’s Cowl
  • [NEW] Passive ā€“ Eternity: Restore mana equal to 8% of premitigation damage taken from champions, and health equal to 20% of mana spent, up to 15 health per cast. Toggled abilities can only heal for up to 15 per second.
  • Passive ā€“ Unmake: Curse nearby enemy champions, reducing their magic resist by 5 + 1.2% bonus health (max 25). For each Cursed enemy, gain 9 magic resist.

Randuinā€™s Omen

  • Gold Cost: 2700 ā‡’ 3000
  • Health: 250 ā‡’ 400
  • Armor: 90 ā‡’ 60
  • Ability Haste: 10 ā‡’ 0
  • Build Path: Warden’s Mail + Cloth Armor + Ruby Crystal ā‡’ Warden’s Mail + Giant’s Belt
  • [NEW] Active ā€“ Humility: Briefly slow nearby enemies by 55% for 2 seconds (60 second cooldown)
  • [NEW] Passive ā€“ Critical Resistance: Critical strikes deal 20% less damage to you
  • Passive ā€“ Rock Solid: Reduce incoming damage from attacks by up to 5 +0.35%, capped at 40% of attack’s damage

Sunfire Aegis

  • Item Tier: Mythic ā‡’ Legendary
  • Gold Cost: 3200 ā‡’ 2800
  • Health: 450 ā‡’ 400
  • Armor: 35 ā‡’ 50
  • Magic Resistance: 35 ā‡’ 0
  • Ability Haste: 20 ā‡’ 0
  • Build Path: Bamiā€™s Cinder + Aegis of the Legion ā‡’ Bami’s Cinder + Chain Vest
  • [REMOVED] Unique Passive ā€“ Flametouch: Flametouch has been removed
  • Passive ā€“ Immolate: Immolate damage is no longer increased by 150% against monsters

Turbo Chemtank

  • Item Tier: Mythic ā‡’ Legendary
  • Gold Cost: 3200 ā‡’ 2800
  • Health: 450 ā‡’ 500
  • Magic Resist: 25 ā‡’ 50
  • Armor: 25 ā‡’ 0
  • Ability Haste: 20 ā‡’ 10
  • Build Path: Bamiā€™s Cinder + Cloth Armor + Null Magic Mantle ā‡’ Kindlegem + Negatron Cloak + Ruby Crystal
  • [Removed] Passive ā€“ Refuel: Refuel passive has been removed

Aegis of the Legion

  • Gold Cost: 1400 ā‡’ 1200

Ravenous Hydra

  • Attack Damage: 70 ā‡’ 65
  • Unique Passive ā€“ Cleave: 60-12% total AD (based on distance) ā‡’ 60% of total AD for melee champions and 30% of total AD for ranged champions to all enemies around them
  • [NEW] Unique Passive ā€“ Carnivorous: Gain 0.6 AD and 0.1% Omnivamp on minion kills, increased to twice that amount for champions, large/epic monsters, and siege minions. Stacks up to 24 AD and 4% Omnivamp. Lose half of these stacks on death.

Tiamat

  • Unique Passive ā€“ Cleave: 60-12% total AD (based on distance) ā‡’ 50% of total AD for melee champions and 25% of total AD for ranged champions to all enemies around them

Spear of Shojin

  • Gold Cost: 3400
  • Attack Damage: 65
  • Health: 300
  • Ability Haste: 20
  • Unique Passive ā€“ Dragonforce: Non-ultimate spells gain an extra [8 (+8% base AD) Ability Haste for melee champions | 6 (+6% base AD) Ability Haste for ranged champions], reduced to [4 (+4% base AD) Ability Haste for melee champions | 3 (+3% base AD) Ability Haste for ranged] for spells with immobilizing effects
  • Unique Passive ā€“ Exigency: Gain up to [15% melee | 10% ranged] move speed, based on your % missing health (maxed out while below 33% health)
  • Build Path: B.F. Sword + Kindlegem + Caulfieldā€™s Warhammer

Champion buff and adjustments

Choā€™Gath

  • R ā€“ Feast
    • Damage to Non-Champions: 1000 (+50% AP)(+10% Bonus HP) ā‡’ 1200(+50% AP)(+10% Bonus HP)

Lillia

  • Base Stats
    • Attacks: Ranged ā‡’ Melee
    • Base Health: 625 ā‡’ 605
    • Health Growth: 104 ā‡’ 105
  • Passive ā€“ Dream-Laden Bough
    • Healing vs Champions: 10.5-124.5 (based on level)(+18% AP) (Note: linear scaling) ā‡’ 6-120 (based on level)(+18% AP) (Note: now uses stat growth multiplier)

Nunu & Willump

  • Q ā€“ Consume
    • True Damage to Non-Champions: 340/500/660/820/980 ā‡’ 400/600/800/100/1200

Rakan

  • Base Stats
    • Attacks: Ranged ā‡’ Melee

When does LoL 2023 Preseason start?

The 2023 Preseason will start with LoL patch 12.22, which will go live on November 16.

The first region that the patch will drop is the Oceania servers at 10 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

Image credit: Riot Games

Time Stamp:

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