Red Dead Redemption Switch tech analysis, including frame rate and resolution

Red Dead Redemption Switch tech analysis, including frame rate and resolution

Red Dead Redemption frame rate resolutionRed Dead Redemption frame rate resolution

Digital Foundry has offered up a closer look at the Switch version of Red Dead Redemption, covering the frame rate, resolution, and more. Overall, this is largely what was expected when it was announced – a mostly straightforward port with some smaller upgrades.

Here’s the full rundown:

– Much of HUD overlay is 720p
– Ported by Double Eleven
– Native 1080p resolution when docked
– Red Dead Redemption Switch portable mode resolution is native 720p
– Original game was 720p
– Switch has an anti-aliasing technique, but doesn’t improve things as much as the alternate option on PS4
– Much clearer picture than the Xbox 360 original
– LOD settings for geometry and plants are identical
– Many buildings pop in at the same range on Switch as Xbox 360
– Core texture work same as the original
– Boost to shadow quality on Switch
– Slight change in screen space reflections on water during opening cutscene
– Low texture filtering quality across the ground on Switch
– Red Dead Redemption has 30 FPS frame rate on Switch, with some exceptions
– Occasional sign of uneven frame pacing
– Frame rate also stable in Undead Nightmare expansion
– Frame rate is a big upgrade over the original Xbox 360 version

You can find the full Red Dead Redemption Switch tech analysis below delving into the game’s frame rate, resolution, and more.

Technical Analysis

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