analytics

Facebook Gaming records strongest viewership ever for a month in July

Facebook Gaming hit a milestone in July, eclipsing 500 million hours watched, a new record for the platform. With 533 million hours watched, Facebook Gaming saw 53-percent growth year-over-year, according to Rainmaker.gg, StreamElements’ analytics partner. The relatively impressive month for the platform comes following steady monthly growth dating back to April 2021.The post Facebook Gaming records strongest viewership ever for a month in July appeared first on Dot Esports. PlatoAi. Web3 Reimagined. Data Intelligence Amplified. Click here to access. Source: https://dotesports.com/streaming/news/facebook-gaming-records-strongest-viewership-ever-for-a-month-in-july

PUBG Mobile reportedly made over $210 million last month

PUBG Mobile made $213.8 million in June 2021, according to estimates from the data analytics platform, Sensor Tower. This represents an 11 percent growth since June 2020. The majority of this revenue came from the game’s Chinese version, called Peacekeeper Elite (also known as Game for Peace). China accounted for 53.3 percent of the total amount made last month while 11.2 percent came from the United States. These statistics included the revenue from Google Play Store and the Apple App Store. Third-party app stores aren’t included. Compared to May 2021,

Harena Data introduces its new ‘COGNISAT’ cognitive Virtual Reality analytics platform

In Virtual Reality News July 8, 2021 – Harena Data, an esports community aggregator, has recently revealed its new cognitive analytics platform ‘COGNISAT’. The platform combines sport specific virtual reality- (VR) based analytics with video game metrics from GYO Score (an esports and gaming data analytics platform) and computer-based soft skill cognitive metrics and performance profiling into a common data set. According to the company, the data set provides a comprehensive cognitive view of a traditional or virtual athlete and helps athletes, recruiters and coaches to better understand the athlete

Twitch sets new milestone with 2.2 billion hours watched in May

Twitch had its third consecutive month of growth, setting another new record with 2.2 billion hours watched during May, according to Rainmaker.gg, StreamElements’ analytics partner. For comparison, year-over-year, Twitch has now seen a 37-percent growth, while Facebook Gaming has grown 23 percent to an average of around 400 million hours watched over the last five months. Image via StreamElements This milestone was reached despite Just Chatting actually experiencing its first decrease in month-over-month viewership in recent metrics, while games like Grand Theft Auto V, League of Legends, and VALORANT continue

GGWP aims to educate creators, connect them with brands using its new creator marketplace

This article is proudly sponsored by GGWP With more esports and gaming personalities looking to enter content creation, Good Game Well Played (GGWP) Academy is a startup that is looking to match creators up with brands that coincide with their size and experience level. The platform also aims to provide them with online resources and classes to help teach them about building out their online brand and monetizing their content on various platforms.  This business model will be the industry’s first creator/brand marketplace, that is bringing together multiple social analytics

ironSource Launches Supersonic Graduates Program for Hyper-Casual Game…

ironSource TEL AVIV, Israel and SAN FRANCISCO (PRWEB) May 04, 2021 ironSource, a leading business platform for the app economy, today announced the launch of the Supersonic Graduates Program, designed to empower developers who publish hyper-casual games with ironSource’s publishing solution - Supersonic - to transition to being independent game companies. “We launched our publishing solution in 2020 because we wanted to make sure that any developer of any size or situation could leverage our platform,” said Omer Kaplan, CRO and Co-founder of ironSource. “While some developers are fully focused

The NPD Group: First Quarter 2021 U.S. Consumer Spending on Video Game…

The growth driven by the new platforms, combined with gains experienced in mobile, PC and VR content spending, as well as the continued strength of Nintendo Switch, have pushed the market to new highs. PORT WASHINGTON, N.Y. (PRWEB) April 29, 2021 According to the Q1 2021 Games Market Dynamics: U.S.* report from The NPD Group, overall total consumer spending on video gaming in the U.S. totaled $14.92 billion in the first quarter (Q1) of 2021 (January - March), an increase of 30% compared to Q1 2020. Gains were seen across

The Esports Bubble: Fact or Fiction?

Top GamesThe 2020 League of Legends Worlds Finals | Photo courtesy of Riot GamesMany experts in the esports industry have been debating whether the esports market has evolved into a bubble. With money pouring into esports and related companies at a rapid and increasing rate, some have begun to question whether these investments are justified. Are these investments sustainable? Are the majority of companies overvalued? Are investors sticking to fundamentals when evaluating their opportunities, or are they simply speculating and gambling on a get-rich-quick scheme? Is the market bound to collapse?