software development

Arcturus announces $5 million in seed funding to scale its Volumetric Capture offering

In Augmented Reality and Virtual Reality News May 7, 2021 – Arcturus, a provider of software solutions for post-production and streaming of volumetric videos, has recently announced a USD $5 million seed round led by BITKRAFT Ventures. According to the company, the funding will be used to scale its software development team, focus efforts on sales growth, and expand Arcturus’ product line with an emphasis on live streaming features.  Other investors that participated in the round included: HBSE Ventures; NTT Docomo Ventures; Build Ventures; Co-Founder, Co-Chairman, and former Co-CEO of

Microsoft Flight Simulator for Xbox Series X|S Gets New Details; Xbox One Version Still Possible

Today Microsoft hosted a livestreamed Q&A session dedicated to Microsoft Flight Simulator, primarily focusing on the software development kit. We hear from head of Microsoft Flight Simulator Jorg Neumann, SDK Producer Alyzée Arfel, and Lead SDK developer Eric Pellissier.The software development kit (or SDK) is what developers use to create the many add-ons released and in the works for the growing simulator. Incidentally, the upcoming Xbox version was a relevant topic as Microsoft is preparing to help developers prepare their add-ons for the new platform. To better answer developer questions,

Grid Esports raises $10 million to generate data from esports matches for wagering

GamesBeat Summit 2021 #GBSummit returns with two days of content and networking designed for industry executives. April 28-29, 2021 Register Now Grid Esports has raised $10 million in a round of funding to provide game companies and players with better competitive data. The backers include Alinea Capital, Bumble Ventures, Tar Heel Capital Pathfinder, Agileo Ventures, and NFL player JuJu Smith-Schuster, and the money will help the Berlin-based company grow its data platform and expand its U.S. presence. CEO Moritz Mauer founded the company three years ago to help gather better

Microsoft Flight Simulator – CRJ 550/700 Review (Aerosoft)

A few days ago, Aerosoft released its Bombardier CRJ add-on for Microsoft Flight Simulator, including both the 700 and 550 variants. This add-on was heavily anticipated by the community, as it’s the first complex airliner launched for the simulator. As such, it basically serves as a benchmark of what the platform itself can do going forward. You could say that the image of Microsoft Flight Simulator among hardcore simulation enthusiasts rode on the success of this release, so it’s not surprising that Microsoft and Asobo themselves worked actively to support

Magical I Am Launches Indiegogo Campaign To Raise Funds For Industry…

ATLANTA (PRWEB) March 22, 2021 Magical I Am™ Inc., developers of a game-based app to help dyslexic children with their learning to read challenges, has launched an Indiegogo campaign to raise funds for the innovative social good technology that will dramatically reduce the costs and correct the reading issues associated with dyslexia. Donors who want to contribute to the Indiegogo campaign can access it here https://www.indiegogo.com/projects/magical-i-am-k-5-dyslexia-reading-game/x/26092509#/. The funds will be used to continue the development of the mobile app being developed by Magical I Am founded by Bill Allen, who

South Korean company MAXST launches spatial Augmented Reality platform ‘MAXST VPS’ for 3D mapping

In Augmented Reality News  February. 9, 2021 – MAXST, a provider of an augmented reality (AR) software development kit (SDK) based in South Korea, has today announced the launch of its spatial AR platform, MAXST VPS. ‘VPS’ (Visual Positioning Service) is technology that pinpoints a user’s location by constructing a 3D spatial map for both indoor and outdoor AR content creations. According to the company, the notion that VPS substitutes GPS is an understatement, since GPS technology malfunctions during indoor use and can include location errors for outdoor operation, in

Switch to Success: 20 Years of Nintendo Console Sales

Since its 2017 release, the Nintendo Switch has become a household game console for gamers and non-gamers alike. Few consoles penetrate the mainstream deeply enough to have parents referring to a console by its proper name, instead of their children’s “Gameboy” or “Wii”. Even fewer come together as a complete package that ties together the ideologies and technical ideas of their preceding consoles like the Nintendo Switch has. This graphic visualizes the Nintendo Switch sales success story alongside more than 20 years of Nintendo console sales. The History of Nintendo

EsportsLAB Raises $1.08M to Accelerate Esports Performance Analytics Software Development

Polish esports performance analytics startup EsportsLAB raised a zł4M PLN ($1.08M USD) investment from the zł50M ($13.45M) Satus Starter venture capital fund. Satus Starter is primarily funded by the European Union, which contributed zł40M ($10.76M) or 80% to the fund size. EsportsLAB, which is the fund’s third investment, plans to use the investment proceeds to accelerate the development of its performance analytics software and increase the scale of marketing activities. The machine learning-based solutions EsportsLAB is developing in cooperation with several universities to cover training of game-dependent techniques, monitoring dietary

Innovecs Announces Media Partnership with Emerging Europe

CEO Night | Media Partnership Announcement Innovecs upgrades the CEO Night format and partners with Emerging Europe to keep up with sector-leading companies and share the insights of their leaders. NEW YORK (PRWEB) July 30, 2020 CEO Night is a series of online thematic discussions with CEOs and senior executives of Ukrainian and international businesses, produced by InnoHub platform & multimedia studio. Speakers discuss ways to develop companies and technology, current global trends, and share success stories. “At Innovecs, we always strive to be on the edge of digital transformation.

VR Gaming Ads: Testing the Waters; An Interview with Faultline

I recently had the pleasure to be interviewed by Rafi Cohen for Faultline Magazine. Please find the full piece below.In its pursuit of the mobile gaming market, PubNative, a German app-focused supply-side platform (SSP), is tentatively exploring the possibilities of VR. Speaking to Faultline this week, the company’s founder and CEO, Ionut Ciobotaru admitted that his “interest is just exploratory.”“For now, VR just doesn’t have the critical mass to be monetizable for ad companies,” he added.The company has set gaming as its next key market for growth in the world