Alto’s Adventure: The Spirit of the Mountain review – chill as heck

Alto’s Adventure: The Spirit of the Mountain review – chill as heck

Just like the snowy mountain you go gliding down, Alto’s Adventure: The Spirit of the Mountain is super chill. Developed by Team Alto, a collaboration between Toronto-based indie dev Snowman and UK-based artist Harry Nesbitt, The Spirit of the Mountain is a remastered and expanded version of the original Alto’s Adventure.

First released in 2015, Alto’s Adventure received pretty wide acclaim, though it was clear to everyone where its influences came from. In terms of other mobile games, it’s like Tiny Wings (a game I sunk many hours into) or Ski Safari. But the team took influence from indie classics like Journey and Monument Valley as well, which is the key area where Alto’s Adventure stands out.

As Alto, you need to ride down the mountain and collect your stray llamas. Tap to jump, hold to rotate, and that’s it. You’re good to go. Land tricks to get a speed boost, avoid rocks, make perilous jumps, and see how far you can get. It’s wonderfully simple, in a way that feels instantly useable. No one will have trouble picking this game up. So, in terms of gameplay, it’s solid, but pretty much how you’d expect. The stand out aspects of Alto’s Adventure come in the presentation.

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