[ASL14] Finals Preview: Legacy

Group A Preview

Crown Royal

(T)RoyaL began his career in November, 2011. He was just a B-team for (Wiki)SK Telecom T1 at the time. While RoyaL did not record any premier league games, it will come as no surprise that he ended his Kespa Era play undefeated against Zerg opponents. RoyaL has established himself as one of the best post-Kespa era TvZ players of all time. But a lot is still on the table for RoyaL to prove.

(T)RoyaL started this season off with a map/series loss to (T)Sharp. RoyaL then went undefeated against his next four opponents. It was only in the 11th hour against (Z)Soulkey, arguably the strongest ZvT player in the tournament, that he would be pushed to the brink before overcoming his opponent.

Tracing back further (T)RoyaL began his ASL career not too long ago. Season 9 was his launching off point under the name, “(T)SOrry”. Using his weaker alias, (T)SOrry was eliminated immediately with two losses to (P)Best. Returning as “(T)SOrry” in Season 10, he was eliminated in the same exact fashion by (P)Mini! In his third season as sOrry, (T)RoyaL was able to take down (T)Light, advancing to his first Sweet Sixteen. Only weeks later RoyaL would meet his arch-enemy, (T)Rush. Both Rush and Light defeated RoyaL handily.

Season 12 was a big breakthrough moment. (T)SOrry rebrands himself as (T)RoyaL and advances into the round of 8. In this round of 8 he would meet (P)Mini for his third time losing 0-3. Unable to learn from his mistakes, RoyaL would again lose to Mini in season 13 having a total ASL record of 0 series wins and a map score of 1-7.

After reviewing (T)RoyaL’s rich two year history, there needed to be a perfect formula for him to reach the finals!

Step 1: Avoid the Terran matchup in group stages. Half-Check!
Step 2: Play the Zerg matchup. Check!
Step 3: Avoid Mini. Check! Although he was in group D with Mini, by.hero gifted RoyaL by defeating Mini twice.

Standing at the edge of glory are seven beautiful Brood War maps. With a mirror matchup to come, map imbalances have no role to play here. Map builds, preparation, and endurance will be the biggest factors for both players.

(T)RoyaL’s picks:(Wiki)Arkanoid, (Wiki)Odyssey, and (Wiki)Nemesis

Each of (T)RoyaL’s map picks are maps that do not play standard. These maps utilize neutral buildings and player spawns to make the game play differently than traditional games. It is no surprise that (T)RoyaL is willing to acknowledge Rush has the upper hand in a traditional TvT. RoyaL is winning 66% of his TvT spon matches over the past month while RoyaL is winning less then 30% of his games. RoyaL was able admit his weakness in his matchup against (Z)Soulkey and by specializing in non-standard openings, he was able to win the series. Once again, RoyaL will have to study and train harder then he has ever done before.

Map 1: (Wiki)Allegro
This is as standard as a map gets. (T)RoyaL’s best bet is to just live as long as possible. His insane work ethic means that he has the highest level of stamina between the two players. When it comes to athletics, RoyaL must use this advantage. Even though (T)Rush is more then likely going to win the first game, making it as stressful as possible for Rush will help him down the stretch.

Map 2: (Wiki)Arkanoid
What an excellent map pick for (T)RoyaL! There’s no true way to prepare for your opponent’s strategy. Most likely, the new wraith tank strategy will be deployed by Rush. RoyaL will either find a way to optimize this build or discover a way to counter the build. Either way, his preparation this tournament has been top notch. Expect a tied series.

Map 3: (Wiki)Vermeer
Presenting the same challenges of Allegro, (T)RoyaL will probably want to use a prepared all in on this map. It’s important to incorporate at least one coin flip build. Let’s assume the coin flips well with RoyaL taking a series lead.

Map 4: (Wiki)Odyssey
Odyssey is the best map for proxy building cheese. This second map pick from (T)RoyaL is brilliant. If Vermeer really ends in a win for him, followed by a proxy cheese, (T)Rush will be completely caught off guard. RoyaL can and will win on this fourth map going up 3-1 in the series.

Map 5: (Wiki)Sylphid
This map can’t shake (T)RoyaL. First it was the map that saved RoyaL in his victory against (T)Sharp. Then it gave (Z)Soulkey the win he needed to take RoyaL to that final, dramatic game 7. Against Sharp, RoyaL’s game lasted exactly 14 minutes and 20 seconds. RoyaL and Sharp both opted for heavy vulture builds. This makes sense because this is a 3 player map with fast ground rush distances. RoyaL didn’t look great in the game, just barely coming out on top by the skin of his teeth in each micro battle. It was his ability to apply pressure on Sharp’s third base that put RoyaL on top. Micro and strategic positioning are greater strengths for (T)Rush. The series will pull closer again with a score of 3-2

Map 6: (Wiki)Nemesis
This is the final map of the series. Yes, (Wiki)Butter does appear as the seventh map, but (T)RoyaL is not going to face another game 7 like he had to against Soulkey. RoyaL is also not going to make the same mistake as (T)Light. Light decided to go for a faster command center and (T)Rush punished him with vultures resulting in Light’s elimination. RoyaL will be better prepared to take on RoyaL’s builds. Rush will probably skip the vulture build on this map unless the players are horizontal spawns. Rush will instead go back to the wraith tank build hoping to have more success then on (Wiki)Arkanoid. RoyaL will remind us all why goliaths are and have always been the better AA/AG companion of the tank.

(T)RoyaL wins the grand finals 4-2!

Group B Preview

Rushing Forward

I’m going to peel back the curtain here and let you in on what I usually do for most players when they get into the finals, which is to go over their history, but if you wanted that I’d just ask you to read my ASL12 finals preview instead, (T)Rush has been here before.

For what its worth, (T)Rush didn’t just make it to the ASL12 finals he took it to Game 7 while being down 3-1, this is a man who tasted bitter defeat at the cusp of victory, one that drives him very hard having reached this point again and a taste he would not want to have again.

(T)Rush is widely considered as the 3rd strongest terran(After (T)Flash and (T)Light) in the korean community, further cemented by his toppling of (T)Light earlier in the Ro8 proving that (T)Rush’s TvT is without a doubt the best among all Terrans, with an overall 60% winrate in TvT. His head to head against (T)Royal however is a basis for a strong rivalry being 66-61 in favor of (T)Rush, an advantage but not as big as he’d like.

Offline, (T)Rush and (T)Royal have only faced each other once, in the opening round of ASL11’s Ro16, just a Bo1 that (T)Rush won.

(T)Rush by all accounts is the more seasoned and better TvT player who has always played a solid game, whether it be the classic drag out tank lines and map splitting or the occasional early game all-in, his goal is to maintain control that (T)Royal is undoubtedly looking to disrupt as the weight of map preparation is always heavier on the less experienced.

Regardless of the matchup, map preparation is vital so let us look at the maps

Map 1: (Wiki)Allegro

Everyone always says Tank OP when they look at a map, but when you look at Allegro you really believe it, this is a map made to be split apart in TvT where the cross high ground in the middle affects so much of the ground movement that any attack comes at a fairly big disadvantage, expect a big dropship and dmatrix heavy long game.

Map 2: (Wiki)Arkanoid

We have seen TvTs on this map over a decade ago before big wraith clouds were a thing in TvT, it’s very likely we’ll see wraith vs wraith here. It’s the only map where I feel like (T)Rush is playing a less confident game.

Map 3: (Wiki)Vermeer

Another big money 4 player map much in the vein of Allegro, very strong defensive positioning, but I feel at this stage (T)Rush should start expecting the all ins and proxies coming from (T)Royal.

Map 4: (Wiki)Odyssey

Big 2 player map that has a natural flow of positioning much in the same line of match point with very crucial high ground pods near the 3rd and 4th base, except the 3rd is a backdoor to the main. Another map I feel fairly confident of (T)Rush to take.

Map 5: (Wiki)Sylphid

Sylphid is the ironman map, it’s the one with the most games played so far, it’s most importantly a 3 player map which means that in the long term there will be someone in a more advantageous position, look to see both players try to go for fast vulture openings and in general more harass and less big army play to try to end things quickly, (T)Rush I feel has better control should win.

At this point I’m convinced that (T)Rush is winning the series 4-1 however in the interest of being through.

(Wiki)Nemesis being this late means that is a game winning map expect proxies, the map is made for it, nobody likes to play long games on it.

(Wiki)Butter is all going to be about how to control the bases on the left side of the map. (T)Rush had a great match against (T)Light, it’s likely that he’s learned his lessons from that loss.

All in all this is about cementing a legacy for (T)Rush, to become the Champion, to become the player with the most individual wins in an ASL, to become the best Terran, to become the best player.

(T)Rush to win 4-1!


Writers: BLinD-RawR, BisuDagger
Graphics: v1, BLinD-RawR
Editors: BLinD-RawR

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