United States627 Posts
Germany15280 Posts
+2 Banes no longer one-shotting Probes is long overdue.
No idea how the new Cyclones will work out
United States17230 Posts
United States627 Posts
On August 22 2023 22:59 Die4Ever wrote:
they buffed vipers lol
and widow mines
Canada1781 Posts
make the markdown of the real document more noticeable next time lmao theres almost no reason to have an image of it at all
938 Posts
I sort of dislike the entire map pool changing at once, but then again we get map pool changes so rarely that it’s justified. I wish we swapped out half the maps every few months instead.
United Kingdom1025 Posts
I’ve been talking about this hypothetical set of cyclone changes for years now
125 / 50… 2 supply… reactorable… lock-on overkill! oh yes, this is super fucking spicy. cyclones are legit core units now
United States627 Posts
Sweden589 Posts
Test Mod TODO: Make this not affect Broodlings from building deaths
Will they make the Broodlings from Brood Lords essentially a different unit from the Broodlings of buildings? Might as well change the name of one of them to make this difference more clear. Maybe Spawnlings are the lings spawning from buildings while Broodlings are lings from Brood Lords.
109 Posts
United States627 Posts
2486 Posts
United States627 Posts
On August 23 2023 00:09 tigera6 wrote:
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.
either that or the one blizzard intern left is the same guy who pushed hydras being a “core unit.”
never forget.
United States4127 Posts
Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.
Germany15280 Posts
On August 23 2023 00:09 tigera6 wrote:
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.
either that or the one blizzard intern left is the same guy who pushed hydras being a “core unit.”
never forget.
Hydras having 2 upgrades was kinda stupid though given their niche use, so I like the change. If it’s too strong they can always increase the research time or make it 200/200
Germany15280 Posts
I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.
Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.
HTs are indirectly buffed quite significantly due to the EMP nerf
United States17230 Posts
I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.
Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.
I still kinda feel like baneling damage to buildings should maybe be nerfed slightly
United States282 Posts
I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.
Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.
I still kinda feel like baneling damage to buildings should maybe be nerfed slightly
seems like an easy fix considering banelings aren’t affected by building armor at all as it is. Surprised they don’t change that
501 Posts
On the plus side, hellbats might be a viable soft counter to banelings now. Banelings will always four shot hellbats (whereas you needed armor upgrades for the hellbats before) and Hellbats will pretty much always two shot banelings with the health nerf. Pre-split hellbats will always be cost effective against banelings, and will still be cost effective against Zerglings even when split (unlike Marines).
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- Source: https://tl.net/forum/starcraft-2/615481-new-sc2-balance-test-mod-along-with-new-map-pool
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