New SC2 Balance Test Mod (along with new map pool)

New SC2 Balance Test Mod (along with new map pool)

CicadaSC

United States627 Posts

interesting… mothership the new defacto arbiter now?

Never stop fighting~

Charoisaur

Germany15280 Posts

Well, while my initial reaction was horror due to me generally disliking too much change, I must say I really like most of the changes. I’m just worried about the Ghost nerf being too extreme as both abilities are being massively nerfed (and Ghosts are my favourite unit ), but maybe the Baneling nerf will be enough to compensate.
+2 Banes no longer one-shotting Probes is long overdue.
No idea how the new Cyclones will work out

Many of the coolest moments in sc2 happen due to worker harassment

Die4Ever

United States17230 Posts

they buffed vipers lol

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CicadaSC

United States627 Posts

On August 22 2023 22:59 Die4Ever wrote:
they buffed vipers lol

and widow mines

Never stop fighting~

Master of DalK

Canada1781 Posts

why the linked image (in the post), instead of just actually making a separate post or doc or something lmao
make the markdown of the real document more noticeable next time lmao theres almost no reason to have an image of it at all

@MasterDalK | CTO at Waveform Entertainment | Streaming Every Esport Under the Sun

dysenterymd

938 Posts

These are massive changes, way further than I expected the balance council to go. Most of them seem to be going in the right direction, though of course everything has to be tested. Giving Protoss a lot more recall is an interesting solution to robo units being terrible at disengaging, who knows if it’ll be gimmicky or actually fun. With the world championship months away a new patch soonish is good timing.

I sort of dislike the entire map pool changing at once, but then again we get map pool changes so rarely that it’s justified. I wish we swapped out half the maps every few months instead.

Serral | Inno | sOs | soO | Has | Classic

SHODAN

United Kingdom1025 Posts

holy fuck the madlads actually did it

I’ve been talking about this hypothetical set of cyclone changes for years now

125 / 50… 2 supply… reactorable… lock-on overkill! oh yes, this is super fucking spicy. cyclones are legit core units now

CicadaSC

United States627 Posts

dt > collosus build buffed normally raven interefence was the biggest threat to this build. i personally think we will see this a lot more. potentially 2 base robo collosus without stargate too but i still think tanks are too much of a threat for that to become mainstay

Never stop fighting~

Drfilip

Sweden589 Posts

Did I read this correctly?

Test Mod TODO: Make this not affect Broodlings from building deaths

Will they make the Broodlings from Brood Lords essentially a different unit from the Broodlings of buildings? Might as well change the name of one of them to make this difference more clear. Maybe Spawnlings are the lings spawning from buildings while Broodlings are lings from Brood Lords.

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allmotor1

109 Posts

Abduct needs a nerf, it’s literally an eraser to big units.
CicadaSC

United States627 Posts

did the creep nerf from last patch even change anything or was it just disguised as a nerf. i remember pros saying there was no noticeable difference because no one is perfect with creep spreading anyway and then people just sort of … dropped it. wasn’t the nerf done with intention? if it had no impact it should be retuned, no?

Never stop fighting~

tigera6

2486 Posts

Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.
CicadaSC

United States627 Posts

On August 23 2023 00:09 tigera6 wrote:
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.

either that or the one blizzard intern left is the same guy who pushed hydras being a “core unit.”

never forget.

Never stop fighting~

JJH777

United States4127 Posts

I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

Charoisaur

Germany15280 Posts

On August 23 2023 00:11 CicadaSC wrote:

Show nested quote +

On August 23 2023 00:09 tigera6 wrote:
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.

either that or the one blizzard intern left is the same guy who pushed hydras being a “core unit.”

never forget.

Hydras having 2 upgrades was kinda stupid though given their niche use, so I like the change. If it’s too strong they can always increase the research time or make it 200/200

Many of the coolest moments in sc2 happen due to worker harassment

Charoisaur

Germany15280 Posts

On August 23 2023 00:27 JJH777 wrote:
I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

HTs are indirectly buffed quite significantly due to the EMP nerf

Many of the coolest moments in sc2 happen due to worker harassment

Die4Ever

United States17230 Posts

On August 23 2023 00:27 JJH777 wrote:
I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

I still kinda feel like baneling damage to buildings should maybe be nerfed slightly

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Nathanias

United States282 Posts

On August 23 2023 00:44 Die4Ever wrote:

Show nested quote +

On August 23 2023 00:27 JJH777 wrote:
I think this is an okay patch for T and Z. It’s dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can’t believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

I still kinda feel like baneling damage to buildings should maybe be nerfed slightly

seems like an easy fix considering banelings aren’t affected by building armor at all as it is. Surprised they don’t change that

CommentatorNever give up, Never surrender

Athenau

501 Posts

A lot of the changes are good, and the baneling nerf is significant, but buffing Vipers is absurd and will just lead to Zergs building more of them and mass abducting units in the lategame (especially against T, since EMP was nerfed), which is one of the most cancerous things in the game.

On the plus side, hellbats might be a viable soft counter to banelings now. Banelings will always four shot hellbats (whereas you needed armor upgrades for the hellbats before) and Hellbats will pretty much always two shot banelings with the health nerf. Pre-split hellbats will always be cost effective against banelings, and will still be cost effective against Zerglings even when split (unlike Marines).

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