Dying Light 2 — Radio Towers guide

Radio Towers are important points of interest in Dying Light 2. They’re the ones that will show you where the remaining Inhibitors are in nearby districts. Here’s our Dying Light 2 guide to help you with Radio Tower locations and the jumping puzzles therein.

Note: For more information, check out our Dying Light 2 guides and features hub.

Dying Light 2 Radio Towers guide

Garrison: VNC Tower

The first Radio Tower that you need to complete in Dying Light 2 is the VNC Tower in Garrison. This is part of the Broadcast main mission (perhaps one of the longest in the entire game). From activating an Electrical Station to claiming the Grappling Hook, you’ll be in for a long ride.

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Eventually, you’ll reach the tower’s exterior, which requires precise movement and grappling to reach ledges. Once you get to the top, you’ll jump from one metal beam to the next, and cross gaps to activate the antenna. After making a major decision on who gets to control the signal, the Inhibitors in the Garrison district will be revealed.

Note 1: The VNC Tower is a great jump-off point if you want to grab nearby Military Airdrops. In fact, some airdrops and towers go hand in hand since they’re close to each other. However, I would suggest fully upgrading the Paraglider. It ensures that you can cross great distances or reach new heights with ease.

Note 2: All Radio Towers in Dying Light 2 have a nearby Nightrunner Hideout. This becomes a spawn point in case you fall down.

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The Wharf: North Loop Radio Tower

This one probably shouldn’t be prioritized if you’re just free-roaming. You’ll automatically visit this location as part of the Nightrunners main quest. You’ll use your Grappling Hook and athleticism to go from one spinning plate/beam to the next.

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Houndfield: Saint Joseph Medical Radio Relay

Revisit this landmark and check the rooftops for the Military Airdrop. You can either clamber on yellow beams until you get there or swing with the Grappling Hook. At the station itself, you’ll see spinning blocks that you can grab onto, so you can leap to other objects.

Downtown: Historical Communications Tower

First, look for a pulley lift that takes you to the veranda. There’s a wooden ramp here that looks conspicuous. You need to make a leap of faith and use the Paraglider. A gust of air will blow you all the way to the other building where the Military Airdrop is. From there, just glide to reach the rooftop with the radars.

Lower Dam Ayre: South Loop Radio Tower

You should see this tower past the building with the Military Airdrop. If you’ve been doing these tasks in order, then you know what to expect.

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Newfound Lost Lands: Military Relay

Newfound Lost Lands in the southernmost district in Dying Light 2 that has a Radio Tower. It’s off the beaten path, and you’ll only go there if you want to open the Sunken Airdrops. As for the facility itself, you’ll find it along the western coast. There are quite a number of undead hostiles here, though, so watch out.

In my case, I simply used my Paraglider to get higher in the air. I was able to reach metal walkways, letting me access the stairs in case I’d have to redo the whole thing. Again, as long as you’ve reached a higher jump-off point, the upgraded Paraglider will let you increase your height and gain a burst of speed. It can trivialize the actual mechanics of these jumping/parkour puzzles.


Dying Light 2 is available via Steam. For more information, check out our guides and features hub.

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