F1 22 – Patch 1.05 is Out Now, Improves General Stability and Fixes Various Bugs

A new patch is available for Codemasters’ F1 22 on Xbox Series X/S, Xbox One, PS4, PS5, and PC platforms. It contains several bug fixes and general stability improvements. For instance, the ICE wear rate when downshifting or over-revving aggressively has been reduced and should now be less punishing.

On the podium, characters should now appear correctly. Hopefully, this means any bugs that caused skin tones to be replaced by the background and hair to go missing have been fixed. An issue which caused the MyTeam team badge to appear corrupted after a race weekend has also been addressed. Furthermore, engine supplier durability ratings in MyTeam have been updated (which won’t affect ongoing Careers).

Check out the full list of changes and fixes below. It’s also worth noting that Thrustmaster released a firmware update which should several issues from using their peripherals in F1 22. For more details on the game itself, read our official review here.

Patch notes v1.05

General

  • ICE wear rate reduced to be less punishing when aggressively downshifting or over-revving.
  • Resolved incorrect collision at Jeddah turn 1.
  • Virtual rear mirror visibility setting will now apply correctly.
  • Characters on the podium will now appear correctly.
  • HUD elements will now appear correctly in split-screen races.
  • Addressed an issue where the team badge could appear corrupted after a race weekend in MyTeam.
  • Loyalty pack items will now correctly appear in users’ inventory.
  • Addressed an issue where using Fanatec Load Cell pedals would result in reduced frame rate.
  • Updated MyTeam engine supplier durability ratings (will not affect existing careers).
  • Updated fuel amount for Bahrain F1® Sprint events.
  • Rain no longer appears within the car in supercar replays.
  • Addressed an issue where the race engineer would note a component issue and then immediately state it was resolved.
  • Adaptive triggers now have the correct resistance on PC.
  • Addressed an issue where AI drivers on flying laps could brake to not pass yielding vehicles.
  • Addressed an issue when retiring from Qualifying 1 or 2 despite having a time to move to the next session, would transition to the race.
  • Resolved a crash that could occur when joining an in-progress Social Play lobby.
  • Sponsors can now be correctly applied to the Player Car.
  • General Stability Improvements.
  • Various minor fixes.

Online

  • Addressed a crash when entering a multiplayer lobby in progress.
  • Addressed an issue where the starting grid option could not be modified in multiplayer lobbies.

VR

  • Improved performance when companion screen is set to full screen.
  • Addressed involuntary head movement when braking or accelerating.

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