United States705 Posts
This contest started with 88 submissions and we are now finally down to the final four maps. The nostalgia is bringing back many past memories from back in the day. We hope you have enjoyed this contest as much as we have! Bravo to everyone who entered and participated, it was exciting to see everyone’s interoperations on their favorite classic maps. Thus far we have had great success with our past and current contests by adding some fresh quality maps into numerous leagues around the community!
And once again, and it’s time to crown a new champion (no pun intended)!
Voting:
– List your top two (2) favorite maps in order in a comment below.
– Exactly two (2)votes are needed from each voter in order for the vote to count.
– New TL accounts must also post their battle.net tag with their vote. (Example: mynameis#123123)
Rules:
– Voting ends May 25, 16:00 CEST / 23:00 KR
– The Dowdall system will be used to rank voting scores.
– Finalists contestants cannot vote.
United States705 Posts
Twilight (28)
17%
Space (27)
17%
Desert (22)
14%
Ice World (21)
13%
Badlands (11)
7%
Ashworld (10)
6%
162 total votes
Your vote: What is your favorite tileset?
(Vote): Space
(Vote): Jungle
(Vote): Desert
(Vote): Badlands
(Vote): Twilight
(Vote): Ice World
(Vote): Ashworld
21 Posts
TBA
I will write the information in the next days.
Dear voters, please consider this is NOT a 1v1 competition. And discarding Paranoid just because it’s not playable on 1v1 wouldn’t be a good thing. (4)Paranoid Android is a 2v2 map, please don’t evaluate it according to the 1v1 meta.
(4)Paranoid Android has been selected for the BSL 2v2 map pool, and offers three different entertaining 2v2 situations depending of the position of your ally!
I still can’t belive this Competition has a 2v2 map as one of the top 4!!! And that’s amazing! thank you for your votes!
I’m Sorry i don’t have time to upload the map info and the VODs right now, but please, take a look at the pictures above.
Korea (South)28 Posts
Current Version : 1.1
Download : TBA
Size: 112 x 128
Tileset : Badland
Rush Distance : 32 secs
Information : + Show Spoiler +
– I focused on remaining originality and integrating standard map style.
test match VOD : + Show Spoiler +
More information could be added in future. Thanks for read this.
United States705 Posts
Download: tba
Version: 0.99.9e
Size: 128×112
Rush Distance: + Show Spoiler +
Sand Storm
44s = main base – main base
36s = Main Base Entrance – Main Base Entrance
26s = Second Base Entrance – Second Base Entrance
————————————————————-
Eclipse
45s = main base – main base
36s = Main Base Entrance – Main Base Entrance
30s = Second Base Entrance – Second Base Entrance
————————————————————-
Butter
46s = main base – main base
34s = Main Base Entrance – Main Base Entrance
26.5s = Second Base Entrance – Second Base Entrance
(closer to 27 seconds.)
————————————————————-
Editors Notes: + Show Spoiler +
-Map inspiration from BlueStorm (by EarthAttack).
-Small mineral small field (1×64) on the bridge blocks large units passing through. Once the mineral is mined out, the door is open for any unit to pass. This can be used offensively or defensively.
VODs: + Show Spoiler +
[embedded content]
Bulgaria58 Posts
2. Champion
The other two I find kind of boring.
Champion would be no. 1 for me but I’m a sucker for desert tileset. Thank you Minerals for the continued effort.
Sweden135 Posts
Location : Sweden
Map Name : Lights Out
Map Version : Latest update is Lights Out3.3
Changes to the map from previous stage is the altered center and the layout for 3, 9, 6 and 12 has been improved.
Also overall improved symmetry.
Map Size : 128×128
Rush distance : 31 seconds Horizontally, 30 seconds Vertically, 39 seconds diagonally
Map Description : Circuit Breakers. 4P standardish map. Original map made by 김응서 (Earthattack). Added eggs for todays meta walling, tileset is changed. General layout kept. The expansions 12, 6, 9 and 3 is changed to make them a bit safer 3d expansion. Lowground => now midground.
Resemblance of original map:
* The general layout is kept to keep the game similar in the mid – outskirts as well as remind you of the original map.
I changed the center layout to hopefully wake some 2on2 interest, i.e the centre is remade to give more altering game mechanics. High ground delays Terran movement and adds important paths for zerg and protoss to counter attack.
– Resources
Mains : 9×1500 Mineral + 1×5000 Gas
Naturals : 8×1500 Mineral + 1×5000 Gas
3d’s : 8×1500 + 5000 Gas
Mineral onlies: Minerals 6×1500 + Half Mineral
Islands : 7×1500 + Half Gas
—————————————–
Poland3335 Posts
2. Sand Storm
Clear winners in my eyes. They look like they would provide some sick and fresh games. Well done, all!
Spain412 Posts
2. Paranoid Android XXL
Russian Federation1604 Posts
2. Sand Storm
Bulgaria9 Posts
2.Champion
20 Posts
2. Sand Storm
17 Posts
2. Champion
3 Posts
2. Lights Out
United States11 Posts
2. Lights Out
Romania6583 Posts
His name suggests ByungSoo
But on Liquipedia says that he is a zerg user…idk
Norway33 Posts
1. Lights Out
2. Champion
Germany6 Posts
2. Champion
Ivory Coast851 Posts
2. Champion
United States923 Posts
2. Paranoid Android
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