Warcraft Arclight Rumble puts the strategy back in RTS

Warcraft Arclight Rumble puts the strategy back in RTS

Warcraft Arclight Rumble is the latest spin-off from Blizzard’s iconic MMORPG franchise, and the first Warcraft title to launch exclusively on mobile. In case you didn’t know, that’s a pretty big deal, as while the series isn’t quite as popular as it was in its mid-2000s pomp, there’s still a dedicated community engaged in the world of Warcraft, and if Arclight Rumble is anything to go by, that community might grow in stature once again. 

Ahead of the as of yet unconfirmed Warcraft Arclight Rumble release date, I was invited to take part in both the beta test, as well as a group interview with Vik Sarar, VP and executive producer of WAR, and Adam Kugler, associate director and Blizzard stalwart. Following some interesting insight from the pair, and a good few hours in their game world, it’s clear to see that Blizzard has high hopes, and standards, for its upcoming title and the future of Warcraft. 

Described as a tower offence game, WAR puts a spin on the classic tower defence RTS genre, as you battle enemies with your army of minis to be the first to take down the opponent’s tower. The fact that you have to think both offensively and defensively is a refreshing change of pace for the genre, forcing you to act with more strategy than you would if it were just endless waves heading for your base.

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