What you need to do before monetising your hypercasual game

What you need to do before monetising your hypercasual game Ilya Trofimov is a producer at hypercasual publisher Ducky . Hypercasual games production is full of testing and iteration. The typical project goes from video gameplay without a prototype to a complex multi-level game with imperative metrics tests at each stage. When the game makes it to the monetisation test milestone, the development team is about to find out if the game is potentially capable…

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