Cult Of The Lamb: 10 Best Buildings, Ranked

Cult of the Lamb has a lot of options when it comes to the directions players want to build in. Players can make use of the different building aspects and create a little cult town of their dreams. Players can make a town with many prisons because the leaders don’t care if their subjects hate them. They can also make a town with few prisons because they’re loved.

The game provides you with a variety of options, and you can use them to create some astonishing buildings. Well, here’s a list of some of the best buildings that the game has to offer.

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10/10 Demonic Summoning Circle

Demonic Summoning Circle in Cult Of The LambDemonic Summoning Circle in Cult Of The Lamb

The demonic summoning circle is not a necessary building, but it definitely looks fantastic on a player’s base. It allows the players to possess one of their cult members. It turns the cult members into demons, so they can fight alongside the player when they go into battle.

The demonic cult members can be useful if a player is having trouble, but the game is not challenging enough for this to be necessary. However, it is a great addition, and the added boost in battle can be helpful in greater difficulties.

9/10 Refinery II

Refinery II In Cult Of The LambRefinery II In Cult Of The Lamb

Refinery II can refine different materials, which is helpful in creating higher-quality items. These high-quality materials will allow players to create better buildings. It is a necessary item, but the boost isn’t necessary.

Players can choose to build more regular refineries or wait a long time for things to refine. Having this allows for more time to explore while good materials are being made. A downside to this is that players can’t wait around for materials to be made, as it takes too long to refine. So, it’s good to explore other areas while the work is being done.

8/10 Body Pit

Body Pits And Graves In Cult Of The LambBody Pits And Graves In Cult Of The Lamb

As much as players don’t want their cultists to die, that will anyway happen to some of them. It’ll happen from old age because they get sick, or players murder them in their sleep because they were dissenting from the cult. Players will have to hide the dead cultists’ bodies in that case.

Whatever the reason may be, cult members WILL die. Players should be ready for this moment, but this won’t happen too early. If players maneuver the game intelligently, they can avoid unlocking the burial site until later on in the game. Once they do unlock it, they should build at least five starting pits as a safety net.

7/10 Janitor Station

Janitor Station In Cult Of The LambJanitor Station In Cult Of The Lamb

The janitor station is handy in the game as it helps cultists to clean up after themselves. This will give cultists a cleaner environment. A clean and hygienic condition means the cultists will get sick less often.

It also helps players save some time, as they can waste a lot of time looking around the map for waste. It’s also normal to sometimes miss it, so having characters do it for you ensures that your home base stays clean.

6/10 Propaganda Speaker

Propaganda Speaker In Cult Of The LambPropaganda Speaker In Cult Of The Lamb

The propaganda speaker only takes up one space, but it also takes one gold bar to fuel. If players find good places to put them, the cultists will rarely dissent. The worshipping spots are the best for these speakers because that’s where the followers will gather.

The cultists stay still while worshiping, so the speakers will ensure they intake the propaganda. Another spot to place this speaker is by where the cultists sleep. It will make sure they are getting brainwashed while sleeping.

5/10 Outhouse II

Outhouse II In Cult Of The LambOuthouse II In Cult Of The Lamb

The outhouse is already one of the game’s most special places, but outhouse II takes what the lamb loved about the first outhouse and surpasses expectations. There is elegance with the floral roofing design and nice little outdoor candles.

These outhouses are great as they can fit about 15 poops in them before having to be cleared. Players can then clear that poop and use it for fertilizer. This building is fantastic once the cult starts getting bigger as they’ll need more places to go, or they’ll start going to the bathroom in random areas and get each other sick. Altogether, it helps your cult’s bowels run all the smoother.

4/10 Grand Shelter

Grand Shelter In Cult Of The LambGrand Shelter In Cult Of The Lamb

The grand shelter is the last shelter players can unlock in the game. It has an aesthetically pleasing look. Combined with a trait in the game, it ensures that the followers’ faith grows from materialism. The grand shelter also builds devotion.

What makes this specific shelter so good is that it doesn’t break. All other shelters break and must be fixed, but the grand shelter can stand for the rest of a player’s playthrough.

3/10 Prison

Prison In Cult Of The LambPrison In Cult Of The Lamb

Every democratic, peaceful civilization needs a prison, as does every occultist lamb worshiping cult. The prison is one of the best tools whether someone wants to run their society peacefully or with wrath. The players can take dissenting cultists to prison and reeducate them.

The reeducation will indoctrinate them into rejoining the cult and acting as if everything is fine. The player can then ritualistically sacrifice them with no questions asked. The prison can also be used to keep dissenters overnight and then murder and bury them when no one is looking.

2/10 Seed Silo

Seed Silo In Cult Of The LambSeed Silo In Cult Of The Lamb

Seed silo is an item that’s good early or late in the game as it allows players to have seeds on deck for their farms whenever needed. Seeds are critical as they help create many important meals for cultists. They also help in gathering mushrooms and flowers, which are used for healing and rituals.

The seed silo is a good late game in conjunction with another building on this list, as it allows cultists to plant seeds.

1/10 Farmer Station II

Farm Station II In Cult Of The LambFarm Station II In Cult Of The Lamb

Farmer station II is by far the most useful building in this game. Players should try to unlock it as soon as they possibly can. This allows the cultists to do all the farm work for the players and leave all the harvested materials in a chest.

Farming items make seeds, so all that’s left for players to do is collect seeds and put them in the seed silo. After gathering the seeds, the building provides infinite food for a twenty-person cult without anyone ever having to starve in a basic farming plot. So, there’s one less thing to worry about during the game, as it ensures a simple and clean resource collection process.

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