Valorant PBE 6.11 Agent Nerfs And Buffs

Valorant PBE 6.11 Agent Nerfs And Buffs

The Valorant PBE 6.11 Agent update has been revealed bringing nerfs and buffs to agents and their skill sets. Here are all the agents affected by this newest Valorant PBE rendition.


Agent Updates

Viper

Fuel Regeneration

  • Reduced regeneration per second by 5% to 3.3%
  • Increased time to regenerate to max fuel once empty 20 seconds to 30 seconds

Chambers

Trademark (C)

  • Disable range 4000 to 5000
  • Trap arm speed 4 seconds to 2 seconds

Rendezvous (E)

  • Instant equip out of the teleport

Tour De Force (X)

  • The firing rate increased by 15%

Of course, Agents weren’t the only thing adjusted in this patch. Here are all of the other changes that have taken place.


General Updates

  • Code relating to the trajectory of grenade-like projectiles Sova’s Shock Bolt [Q], Recon Bolt [E], and Brimstone’s Incendiary [Q] have been fixed up.
  • Sound-generation engine in the game has been upgraded.

Cosmetic Updates

  • Ability action icons were updated to be more consistent across all Agents and abilities that have a common cast paradigm or output. New ones were added to where it was necessary. These icons appear above the equipped ability.

Miscellaneous Updates

  • Yoru’s Fakeout (C) can now be visually affected by Concussing abilities.
  • To increase player discernibility, the timing of Omen’s From the Shadows (X) voiceover line has been slightly pushed forward.

Map Updates

  • Pearl is disabled.

Weapon/Gameplay Updates

  • Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.

Weapon Accuracy on Ascenders / Ziplines (Ropes) – Min spread on ropes increased to 65% of the walking spread

  • Rifles from .8 to1.3
  • Classic from .35 to .55
  • Frenzy from .35 to .52
  • Ghost from .35 to .6
  • Sheriff from .35 to .78
  • SMGs from .3 to .65
  • Snipers & Shotguns remain unchanged
  • The walking and running spread on ropes increased to match the walking and running spread on the ground.

Shorty

  • Reserve ammo adjusted from 10 to 6
  • The price adjusted from 150$ to 300$
  • Damage at no fall-off adjusted from 12 to 11
  • Damage at first step fall-off (7 meters) adjusted from 8 to 6

Frenzy

  • Min spread increased from .45 to .65
  • Spread curve adjusted – Maximum spread reached in 5 bullets instead of 6
  • Recoil pitch curve adjusted – Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is lowered to compensate.

General Bug Fixes

  • Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away the enemy player’s position.

Error Power

Dev Note: Error Power (also known as Center Biasing for us) is a tool we utilize to reward accuracy by biasing shots toward the center of the crosshair.

We’ve made the adjustment to significantly reduce center biasing while in any movement states besides walking or stationary. As a result, guns will be less accurate when fired while moving as shots will have a higher chance to be further from the center of the crosshair.


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